Reports
Year VII., number 1
Title

Keywords:
quizzes, game, intelligence, interactivity, emotions
DOI:
10.21486/recreation.2017.7.1.2
Abstract
Although watching television is defined as passive entertainment, by the examples of quiz and game shows also the active pastime function can be defined. This refers to
the contestants’ active head-work, and also to activation of audience, which members themselves also try to find solutions; even send their tips and win by interactive applications online. This study tries to give a short overview about history & types of these shows their importance among players.