Year XI., number 2.
The possibility of e-sports in primary school
Keywords:E-sport, digitization, virtual games
The purpose of my study was to present useful informations and colourful, alternative solutions to the more useful way of having P.E. classes by using the world. Furthermore, for children to become more organized, and disciplined adults, flling those gaps that their parents may have done. The purpose was not to make e-sports seem beter than traditional sports, but we have to admit that the modern world is going this way, and students should be made open for it. E-sports open a new dimension for primary school students By e-sports they can see a form of movement, which they can’t in the real world, but it’s doable, and can be replayed any time, so it’s learnable. What I mean is, the child can see the movement of a player, and he can make it useful in everyday lessons or free time actvites. In case of most games, the developer try to programme the games so the movement of a player is recognizable. Most player even allow the developers to use their name. E-sports make P.E. classes varied and meets new challenges of the digital world, similar to learningapps, used in other classes. In terms of jobs, they can be coaches, sport organizers, commentators, or sports journalists. With the developed terminology in e-sports, only those children would miss P.E. classes who also can’t atend any other classes, because of their disease. Thereby every student can have similar trainings and can be in similar community. Exempton from physical education classes may be associated with feelings of exclusion. With the introducton of this sport, this feeling disappears.